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I'm Eren Alyörük
Featured Work
Vulkan Renderer
A high-performance rendering engine built with Vulkan API, featuring PBR materials, advanced shadow techniques, and a custom shader pipeline.
Ray Tracing Framework
A real-time ray tracing framework with BVH acceleration structures, denoising algorithms, and integration with modern graphics APIs.
DirectX 12 Engine
A modern DirectX 12 rendering engine with mesh shaders, variable rate shading, and optimized resource management for next-gen graphics.
Recent Blog Posts
Optimizing BVH Structures for Ray Tracing
Posted on April 15, 2023
An in-depth look at various techniques to optimize Bounding Volume Hierarchies for real-time ray tracing applications, with performance benchmarks and code examples.
Implementing Mesh Shaders in Modern Graphics
Posted on March 22, 2023
A practical guide to implementing and utilizing mesh shaders in modern graphics pipelines, with examples from DirectX 12 and Vulkan implementations.