Profile

👋 Hi There!

I'm Eren Alyörük

Graphics Engineer
Ankara
Remote

Featured Work

Vulkan Renderer

Vulkan Renderer

C++

A high-performance rendering engine built with Vulkan API, featuring PBR materials, advanced shadow techniques, and a custom shader pipeline.

Updated 3 months ago
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Ray Tracing Framework

Ray Tracing Framework

C++

A real-time ray tracing framework with BVH acceleration structures, denoising algorithms, and integration with modern graphics APIs.

Updated 5 months ago
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DirectX 12 Engine

DirectX 12 Engine

C++

A modern DirectX 12 rendering engine with mesh shaders, variable rate shading, and optimized resource management for next-gen graphics.

Updated 2 months ago
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Recent Blog Posts

Optimizing BVH Structures for Ray Tracing

Blog

Posted on April 15, 2023

An in-depth look at various techniques to optimize Bounding Volume Hierarchies for real-time ray tracing applications, with performance benchmarks and code examples.

Implementing Mesh Shaders in Modern Graphics

Blog

Posted on March 22, 2023

A practical guide to implementing and utilizing mesh shaders in modern graphics pipelines, with examples from DirectX 12 and Vulkan implementations.

Topics:

graphics
vulkan
directx
ray-tracing
bvh
shaders
c++
gpu
rendering
optimization